Gaming

Mycopunk launches on PS5 October 20 — free for PlayStation Plus subscribers on day one

Adrian Kessler
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Mycopunk is about to graduate. After 15 months in Steam Early Access — time Devolver Digital and developer Pigeons at Play used to rebuild its weapon systems, expand its enemy roster, and add a full new playable character — the game launches as a complete version 1.0 product on October 20, simultaneously arriving on PlayStation 5 for the first time.

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The premise is unapologetically absurd in the way Devolver has made a signature. You control one of the New Atlas Hazard Crew, a squad of misfit robots hired by the SAXON corporation for a job nobody else would take: exterminating a planet-wide fungal infestation that has corrupted an entire moon’s technology and turned its inhabitants into aggressive, scavenging monsters. The catch — as SAXON neglects to fully explain — is that the contamination keeps evolving. Enemies don’t just absorb damage; they adapt mid-fight, picking up severed mechanical parts from fallen units to strengthen themselves. Every room is a small arms race.

What makes Mycopunk stand apart from the increasingly crowded co-op extraction shooter space is its grid-based weapon upgrade system. Where most shooters offer linear talent trees or swappable attachments, Mycopunk treats each weapon as a puzzle board. Upgrade modules slot into a physical grid, and their effects interact with whatever sits adjacent — a cooldown reducer next to a rate-of-fire booster creates a different result than one placed diagonally. Players who experiment long enough start building weapons the developers almost certainly didn’t anticipate. Pigeons at Play leaned into this rather than patching it out during Early Access, shipping hundreds of deliberately unbalanced combinations to learn what the community wanted to break.

The game supports up to four players, and solo play is deliberately underserved — each robot character has clear limitations that squad composition resolves. One crew member’s gadgets amplify another’s primary weapon. Running the game alone is possible, but the design keeps nudging you toward treating it as a cooperative puzzle rather than a lone-gunner experience. Between missions, the squad returns to the H.U.B., an orbital dropship that functions as a social space with mini-games, hidden rooms, and ongoing conversations with SAXON’s dubiously trustworthy liaison, Roachard Cox.

The version 1.0 launch adds the content the Early Access period was explicitly missing: additional maps, new game modes, a fourth playable character, fresh grenade and equipment types, and cosmetic hats. The hat selection, per the official announcement, is described as ‘extremely important.’ For a game that shipped its first build with a grid-based weapon puzzle and fungal robot horror as its two selling points, that sentence feels entirely on-brand.

The Early Access reception on Steam was positive throughout, with the community responding particularly well to build variety and Devolver’s willingness to communicate design changes openly. That engagement loop is precisely what the October 20 launch is built on — version 1.0 isn’t a pivot from what early adopters found but a scaled-up version of it, with a broader platform reach and a substantially lower barrier to entry for PlayStation users.

Mycopunk is priced at $14.99 on PC and PS5. PlayStation Plus Extra and Premium subscribers get it included in their catalog on launch day, making it one of the more accessible co-op releases of the autumn window. A PlayStation 4 version has not been announced.

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