Gaming

Pidgeon Pocket turns a quiet city park into a heist for a flock of superpowered pigeons

One developer in Madrid built a cozy pixel-art incremental where every upgrade you buy shows up in the park, and the guards notice
Cassian Vale
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The incremental game has always been a genre of abstraction. Its pleasure lives in a column of figures that keeps lengthening, in menus that unlock other menus, in the quiet absurdity of watching a number outgrow its own font. Pidgeon Pocket, the work of a single developer in Madrid, makes a different wager: that all those numbers should have somewhere to land. Here the ledger is a city park, and the accountants are pigeons.

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The premise is a small, comic heist. You aim a flock at a crowded park, the birds swoop on the visitors and fly home with coins and anything that glints, and the haul is spent on upgrades until, in the studio’s own words, the numbers get silly. What separates it from the menu-bound end of the genre is that nothing you buy stays invisible. Every upgrade turns up in the park itself, so progress reads as a busier, stranger place rather than a longer decimal.

Pidgeon Pocket screenshot: the park in its Feudal Japan look, with cherry trees, pagodas and a crowd being raided by pigeons
Image: Lianes8 Studio

The flock is where the design finds its personality. Each pigeon carries its own superpower, drawn from a pool of 20 with five levels apiece, and up to three can run at once. The examples in the announcement are pure slapstick: one bird makes the crowd freeze to look up, another floods the park with fresh pockets to pick. Levelling up cracks open an egg with a choice of reward, whether a new power, a level-up or a bag of coins, and every fifth egg arrives golden.

Pidgeon Pocket screenshot: the Pick one screen offering three pigeon superpowers, Coo, Leader and Giant
Image: Lianes8 Studio

The park answers back, too. The busier your flock becomes, the more the guards step in, a light piece of friction that turns greed into something to manage. Nine park events, among them a marathon and a concert, reshuffle the crowd from round to round, and the single map wears five looks: Classic, Christmas, Halloween, Neon Night and Feudal Japan.

Lianes8 Studio is Javier Lianes alone, and the craft is all his: hand-drawn pixel art and an original soundtrack, The Coo Job, which he has cleared for use in streams and videos of the game. The project already carries a small trophy, second place in the Audience Award at Madrid Otaku 2026, five votes short of first. The name, for the record, is spelled with a d; the studio itself notes that many players search for it as Pigeon Pocket.

Pidgeon Pocket enters Early Access on Steam on November 9, 2026, at 17:00 CET, for Windows, macOS and Linux, priced at $4.99 with a 20% launch discount that brings it to $3.99. A free demo is already available on Steam, and the full 1.0 release is planned for January 7, 2027. It supports mouse or controller, 31 languages and 40 achievements, and it is already out on iOS and Android.

For a genre built on watching things accumulate, that is the quiet charm of the idea: the riches pile up somewhere you can actually see them, with a flock of feathered pickpockets doing the work.

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