Gaming

Mistfall Hunter names July 29 launch with a class built around setup, not speed

The Withered Knight reframes Bellring Games’ extraction RPG — mark, grapple, detonate, extract
Cassian Vale

The extraction genre rewards aggression by design: get in fast, take what you need, leave before the map kills you. Bellring Games, a debut studio publishing its first project with Skystone Games, has been building a different proposition inside the Gyldenmist. Mistfall Hunter asks its players to mark enemies, read their formations, drag targets into position with a grappling skill, and wait for the sigil window that turns a skirmish into a guaranteed kill. The studio’s newest class, the Withered Knight, arrives as the argument made playable.

YouTube video

The game drops players into the Gyldenmist as Gyldhunters — class-based fighters hunting the corroded horrors that stalk a perpetually fog-wrapped dark fantasy world. Three-player squads are the intended frame; solo is an option. The rules of extraction apply: everything earned inside has to survive the trip out. Whether playing a Sorcerer who burns through formations or a Blackarrow holding range, the class you choose shapes not just how you fight but when it makes sense to push and when it doesn’t. The fog doesn’t negotiate.

The Withered Knight class in Mistfall Hunter faces a colossal supernatural tree entity in the fog-shrouded Gyldenmist
Image: Bellring Games / Skystone Games

The Withered Knight lands as the game’s sixth class, joining the Mercenary, Sorcerer, Blackarrow, Shadowstrix, and Seer. Its lineage in the fiction runs through the Rose Knights of the Kingdom of Gaenaria — once sworn and ceremonial, now exiled north, their honour stripped, their faith intact. That backstory gives the design a shape: the class is not built around dominance. At its centre is a sigil-and-detonation loop. Mark enemies through combat. Let the sigils layer. Detonate at the moment that matters and the exchange tips decisively. The greatsword’s unusual reach rewards spacing and clean timing; the Parry punishes a misread with a full hit and converts a clean one in your favour. Thorn Guide — a grappling skill — drags enemies out of formation and into positions where teammates can act. It is a class that turns three-player coordination into actual damage.

A three-player squad loots a glowing chest inside a dark dungeon in Mistfall Hunter
Image: Bellring Games / Skystone Games

Publisher Skystone Games, co-founded by Diablo creator David Brevik and industry veteran Bill Wang, has made a habit of backing projects with a distinct authorial premise — Tiny Bookshop, Crystal of Atlan, HELLCARD among them. Brevik’s work on Diablo established the template for dark-fantasy action looters; Mistfall Hunter, for all its structural differences, is clearly working in the same conversation. The game participates in Steam Next Fest alongside a public open beta on Xbox and PlayStation, giving players full co-op access before launch.

The open beta runs across Steam, Xbox, and PlayStation from June 14 at 6 PM PT through June 22 at 3 AM PT — the first full public look at the three-player loop ahead of the July 29 launch. PC, PlayStation 5, and Xbox Series X|S are the confirmed platforms; the Steam page and wishlist are live now.

A class designed around the patience to set up a kill, in a genre that rarely asks for it — Mistfall Hunter’s design logic will either resonate with extraction players or reframe what they expect from the format.

Tags: , , , , ,

Discussion

There are 0 comments.