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Halo: Campaign Evolved adds free Firefight this winter, but still no PvP multiplayer

Adrian Kessler
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Halo: Campaign Evolved is getting Firefight, the series’ wave-survival co-op mode, as a free update this winter. On its own, that is a welcome bonus for a remake that shipped as a campaign and not much else. Set next to the reorganisation that handed the next Halo game to Activision, it is something more specific: a clear look at what the Halo Studios team that stayed behind is now for.

It also answers the loudest complaint about the remake without touching the feature that complaint was about. Players wanted the original game’s competitive multiplayer back. Firefight is players against waves of enemies, not players against each other. Owners get more game for nothing, and the gap in the box stays where it was.

What Xbox has confirmed about Firefight in Halo: Campaign Evolved

Xbox announced the update on its Xbox Wire site on November 12, and the confirmed list is short. Firefight will support up to four players, the same number as the campaign’s online co-op. It will be free. Gematsu quotes Tahir Hasangjekaj, Halo Studios’ director of competitive engagement, describing a mode that challenges Spartans “to team up, hold the line, and survive wave after wave of enemies,” played “across new maps and armed with plenty of weapons to help even the odds.”

Attendees at Xbox FanFest in Seattle played it the night it was announced. Halo Fest, which runs December 12 to 13, also in Seattle, will let visitors play it again and is where Xbox says more details will come. The game itself is sold on PlayStation 5, Xbox Series X|S and PC through Steam and the Microsoft Store, and it is included in Game Pass.

What Xbox has not given is a date. “This winter” is a window, not a schedule; Game Rant points out that it technically stretches from December 1 to February 28, and guesses the update will land soon after Halo Fest. That is a reasonable guess, and it is still only a guess.

Theater Mode and PvP are still not part of the deal

Firefight did not come out of nowhere. Kotaku notes that a report in October said it was being added, and that the same report said Theater Mode, the replay tool for rewatching past games, would arrive in the same update. Xbox’s announcement does not mention Theater Mode. Kotaku also points out that the report doubted whether the skeleton crew working on the update could finish everything it had planned. Until Xbox names it, Theater Mode is a rumour, not a feature.

Competitive multiplayer is not on the list at all. Campaign Evolved, an Unreal Engine 5 remake of the first Halo’s story, launched in July on PlayStation 5, PC and Xbox Series X|S without the original’s player-versus-player modes. Halo co-creator Marcus Lehto said afterwards, as quoted by Insider Gaming, that split-screen multiplayer “should have been included,” and blamed its absence on “lack of oversight and poor planning.” Kotaku put the cost side plainly: a $50 price felt high for a package with no deathmatch and nothing beyond the campaign and some bonus missions.

Firefight improves that value equation for people who already paid. It does not reverse the decision behind it.

A small team doing exactly what it was kept for

The update makes more sense as an output of Xbox’s new structure than as a burst of generosity. In September, Microsoft cut 268 roles across Xbox Game Studios, Halo Studios included, and moved development of the next Halo game to Activision, where, according to GeekWire, a new team separate from Call of Duty will lead it. A reduced team stayed at Halo Studios, formerly 343 Industries, in Redmond to support existing Halo games, the community and esports.

A new mode for a game already on sale is that remit in practice. Video Games Chronicle notes that Campaign Evolved was the first game released under the Halo Studios name and will now likely be the only one. Kotaku goes further and calls Firefight probably the last piece of Halo content built by what remains of the studio. Activision president Rob Kostich has said his company has “already begun assembling a purpose-built team” to “make the greatest Halo game ever.” Nobody has seen anything from that team yet.

So the next checkpoint is Halo Fest. A release date, a map list and an answer on Theater Mode would show how much the remaining team can still ship. Silence on any of the three would tell players something too.

Firefight first arrived with Halo 3: ODST, according to Game Rant, and its whole premise is surviving wave after wave. For Halo players, that now describes the franchise itself: one free mode to hold the line while Activision builds a team nobody has met.

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