Gaming

Trine 6 scraps character-locked puzzles and gives every hero the same Time-Slow power

Adrian Kessler

Trine 6: Together in Time arrives with a design change that restructures the series’ core mechanic from the ground up. In every previous entry, puzzles were built around which character you had available — Amadeus the Wizard summoned and levitated objects, Zoya the Thief fired arrows and swung on ropes, Pontius the Knight fought with shield and hammer — and levels assumed those divisions held. That assumption is gone. Any of the five playable heroes can now clear any obstacle in the game.

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The decision removes one of the series’ defining constraints — and replaces it with a universal mechanic. Every hero in Trine 6 carries a Time-Slow ability: a brief deceleration of the environment that opens windows for precise jumps, mid-air adjustments, and moves coordinated with other players. Where earlier games used character-specific requirements to control what was possible at each point in a level, Trine 6 uses timing and coordination. The gate is still there; it no longer depends on which character you chose.

Two new characters join the three veterans: Moira the Acrobat, who uses kick combos and a ribbon for aerial movement; and Adrius the Squire, who fights with a spear and can create temporary platforms. The story pulls them in — Moira and Adrius get caught in the veterans’ orbit after a heist goes wrong, binding all five to a warlock’s corrupted magic. Their distinct movement sets expand what is possible within the shared Time-Slow system: the ability is universal, but the routes to using it vary by character.

The game supports up to four players, local and online, with cross-platform multiplayer across all versions. Solo players can complete the full campaign without co-op — the puzzle designs account for single-player runs. Cross-platform multiplayer is new for the series, which previously kept online sessions within same-platform groups.

The character-restriction redesign is also the series’ riskiest structural bet. In earlier entries, puzzle difficulty emerged from who-could-do-what and when — the character limitation was the mechanism that made problem-solving interesting. With those limits removed, the Time-Slow ability and each hero’s distinct movement set carry the full load of generating varied obstacles. Whether that produces the same density of interesting solutions is something that cannot be answered from what was shown before launch. The franchise’s seven-year gap since Trine 4 means the new system arrives without a recent field test.

Trine 6: Together in Time launches on September 17, 2026, on PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam and the Epic Games Store. The game was developed by Frozenbyte and published by Cooldown Games.

The earlier entries built the series’ identity on what each character couldn’t do. Trine 6 inverts the premise — and the puzzle design either becomes more creative or more uniform as a result.

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