Gaming

Onimusha Way of the Sword releases September 4 after 20 years of franchise silence

Susan Hill

Miyamoto Musashi wields the Oni Gauntlet through shrine grounds overrun by Genma — creatures from an underworld that twists Japan’s sacred sites into hunting grounds. His face belongs to Toshiro Mifune, the film actor Capcom calls the quintessential samurai action hero, and his sword technique was captured from practitioners of historical fencing, not motion-reference approximations. Onimusha: Way of the Sword, built on the same RE Engine driving Resident Evil and Devil May Cry, is the franchise’s first mainline entry in two decades. The premise and the production both argue that the wait was deliberate.

YouTube video

The Onimusha series defined the early PlayStation 2 era as one of its signature action games, blending samurai combat with supernatural horror and a soul-collecting mechanic that felt unlike anything else at the time. The last mainline entry, Dawn of Dreams, arrived more than 20 years ago. Since then: a Netflix anime adaptation, persistent fan campaigns, and enough years for a generation of players to grow up, discover FromSoftware, and develop strong opinions about difficulty curves. Way of the Sword addresses the gap with a completely standalone story that requires no familiarity with the previous games or the streaming series.

The combat is the game’s primary argument. Musashi’s system centers on a parrying mechanic that does more than block — a well-timed parry steers opponents, creating angles and exposure that lead to Break Issen, an execution triggered by depleted enemy stamina. A guard stance absorbs strikes from all directions, useful against Genma that cluster or attack from blind spots. The Oni Gauntlet absorbs three colors of souls from defeated enemies — yellow, red, and blue — each providing different tactical returns. Special weapons called Oni Armaments extend Musashi’s options beyond the katana, and Oni Vision grants a detection sense that reveals threats before they commit to an attack. Expected completion time sits around 20 hours, in a largely linear structure with open areas and optional quests branching off the main path.

Capcom reconstructed Edo-era Kyoto with historical consultants, then contaminated it with supernatural Malice. Real locations anchor the geography while the fantasy layer twists them. The Yasui Konpiragu Shrine — associated in tradition with severing ties of fate — appears in the most recent Severing Fates trailer as a corruption site: its pilgrims’ wishes have been appropriated by Rasho-gan, a multi-armed Genma that harvests desire and body parts in equal measure. The design of Genma as entities that prey on human intentions, not just human bodies, gives the enemy roster a conceptual dimension the original series often gestured at without fully committing.

Preview coverage has consistently distinguished Way of the Sword from the current dominant model of prestige action games. Critics who accessed the game early described a PS2-era sensibility updated with modern production values: demanding, stakes-heavy combat that rewards reading opponents and building tactical fluency rather than memorizing failure patterns. Capcom has not positioned this as an accessible entry point — the Genma are lethal and their bosses are creative about it — but the design emphasis is on understanding over repetition, a meaningful difference when the alternative framing would simply be another Soulslike.

Nothing confirmed by pre-release previews is a substitute for launch reviews. Way of the Sword arrives without publicly available review scores, and Capcom has kept extended gameplay access limited to a small press pool. The franchise’s audience has also changed considerably since the last entry: players shaped by 20 years of evolving action game design will bring different expectations, and the positioning away from Soulslike conventions defines what the game avoids rather than what it delivers. Availability details for non-flagship platforms and regional pricing have not been confirmed for all markets.

Onimusha: Way of the Sword launches September 4, 2026 on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC via Steam, the Epic Games Store, and the Microsoft Store.

Tags: , , , , ,

Discussion

There are 0 comments.