Gaming

Rusty Robot Wants to Cry crams Arkanoid, Snake and Digger into one rule-breaking platformer

Solo developer Andrei Fomin, the maker of ASCIILL and Effulgence RPG, remixes the arcade canon around one key and one door
Cassian Vale
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Most retro revivals choose a single ancestor and polish it until it shines. The arcade canon of bricks, tunnels and territory grabs has been remade so often that its shapes now work like a shared alphabet: a paddle and a ball, a worm that keeps growing, a miner chewing through dirt. Rusty Robot Wants to Cry, the new game from solo developer Andrei Fomin, treats that alphabet as raw material rather than a museum exhibit, and reshuffles it under the feet of one small, corroded hero.

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The premise is disarmingly plain. Every stage hands the robot the same job: grab the key, reach the door. What changes is the rulebook. One level is a straight platformer; the next asks you to tunnel like Digger, ricochet through a wall of bricks like Arkanoid, slither like Snake or carve out territory like the old Xonix. The fixed goal is the anchor that lets a player absorb a fresh set of rules every few minutes without losing the thread, the same trick that made microgame collections so readable.

A giant blue skull-shaped glitch boss looms over the robot in Rusty Robot Wants to Cry
Image: Andrei Fomin

The most intriguing idea sits with the bosses. Fomin calls them glitch bosses, and in his note to the press he says they cannot make up their minds either: sometimes the robot has to fight them, sometimes it needs their help to get through. A boss that switches from obstacle to tool is a small inversion, but it fits a game whose whole argument is that no rule is permanent. “One key. One door. Constantly changing rules,” is how the developer sums it up.

Beyond the door, the game builds in a second layer for completionists. There are more than 100 levels, each with a three-star challenge that rewards collecting everything rather than simply escaping, plus what Fomin cheerfully describes as ridiculous visual effects. The chiptune soundtrack is synthesized on the fly by the game itself rather than played back as recorded tracks, a fitting choice for a project built out of arcade memory.

Red sand pours through a stone hourglass in a gravity level of Rusty Robot Wants to Cry
Image: Andrei Fomin

The game also continues a clear thread in Fomin’s work. His earlier ASCIILL, released in 2022, was a fast, minimalist retro dungeon crawler built around numbers and traps, and Effulgence RPG, which reached Steam in September, is a party-based role-playing game in which text symbols assemble into 3D visuals. Rusty Robot Wants to Cry keeps that fondness for the look of early computer screens, rendered here in glowing neon blocks.

Rusty Robot Wants to Cry launches on Steam for Windows PC on November 17. The store page lists full controller support alongside keyboard-only and mouse-only options. Fomin is already sending review keys to the press with no embargo, so impressions and videos can appear before launch day.

The title promises melancholy; the screenshots promise a sugar rush. Which mood wins is something players will find out one door at a time.

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