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Time To Wake Up hits Steam and PS5: a Belgian duo’s debut where blinking rewrites the world

Cassian Vale
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There’s a design argument running through Time To Wake Up that most debut games wouldn’t attempt as their founding premise: blinking isn’t just a button. For Eye Blink Twice, the Belgian studio making their first commercial title, closing and reopening your eyes is the mechanic that drives everything — it floods rooms, rotates entire corridors, resets moving objects, and in a late build rewrites the soundtrack mid-blink. The game treats the eye as an instrument, and asks whether one verb, executed with enough conviction, can carry a whole world.

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That world belongs to Alan Malone, a man trapped in a dream he cannot quite locate in time. A voice — interested, specifically, in Alan’s eyes — guides him through the tangled architecture of his own school memories: libraries where the clocks don’t agree, never-ending classrooms with students whose stares don’t let go, locker-maze corridors winding around a book Alan has to find but cannot name. The environments are built from the logic of a mind that hasn’t finished processing something — spaces that won’t behave, rooms stacked inside other rooms, geometry that only makes sense the way dreams do.

Surreal library with clocks on the walls and towering bookshelves in Time To Wake Up
Image: Eye Blink Twice

What the demo released during June’s Steam Next Fest confirmed is that the blink mechanic works at more than one register simultaneously. At the puzzle level it’s a tool: shut your eyes and a spinning platform resets, a room fills with water, a blocked corridor turns to face a different direction. At the narrative level it’s the game’s governing logic — perception shifts alongside memory, and what changes when you blink is what the protagonist is still working through. Eye Blink Twice let one mechanic carry both, and built the consequences all the way into the audio: each blink changes the soundtrack alongside the space, so the world after a blink doesn’t just look different — it sounds different too.

Eye Blink Twice is a two-person studio from Kortrijk, Belgium, founded in 2023, and Time To Wake Up is their first commercial title. Serafini Productions took on the console release, and the game’s simultaneous appearance on PlayStation 5 alongside Steam reflects a level of publisher confidence that most two-person debuts don’t arrive with. The demo, which first launched in March and was updated for Steam Next Fest in June, built the studio’s audience on the strength of a mechanic that rewarded close attention.

Sinister all-seeing eye symbol surrounded by scattered papers in Time To Wake Up
Image: Eye Blink Twice

Time To Wake Up launches October 12 on Steam and PlayStation 5. Xbox Series X|S and Nintendo Switch versions are in development for a later release. The game is available on Steam and through the PlayStation Store. A press kit and review-key portal are available at eyeblinktwice.com; the studio welcomes interview requests in English or Dutch.

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