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thatgamecompany’s Van Gogh isn’t the tortured genius — it’s Theo, and that changes everything

Lisbeth Thalberg

Somewhere between flOw’s meditative pools and Journey’s wordless desert pilgrimage, thatgamecompany made a wager the rest of the industry considered eccentric: that video games could earn a place in the Museum of Modern Art alongside painting and sculpture. They were right — and now, two decades into that argument, the Los Angeles studio is stepping inside Vincent van Gogh’s paintings to make its most emotionally direct case yet for what the medium can do.

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Dear Van Gogh is a new experience built into Sky: Children of the Light, the studio’s social free-to-play world that has drawn 300 million players across iOS, Android, Nintendo Switch, PlayStation 4, and PC since its 2019 debut. Players enter fully realized 3D recreations of some of Van Gogh’s most recognized canvases — rendered in his thick, swirling Post-Impressionist style — and move through the arc of the artist’s life, from his earliest creative uncertainties in the Netherlands to his Paris awakening and the fragile, luminous final years in Auvers-sur-Oise.

But where most retellings of Van Gogh dwell on the tortured genius alone, Dear Van Gogh centers what Jenova Chen, the studio’s CEO and creative director, calls the story most people don’t know. Players navigate the experience guided by Johanna van Gogh-Bonger — Theo’s wife — who after Vincent’s death at 37 spent years promoting his paintings to a world that had largely ignored them. At the core of the journey are the letters exchanged between the brothers over three decades: a correspondence of doubt, wonder, financial sacrifice, and unwavering devotion that made Van Gogh’s art possible in the first place. “Behind his extraordinary art was extraordinary human devotion,” Chen said in the announcement. That devotion, Dear Van Gogh argues, is not a footnote to the genius — it is the condition for it.

For thatgamecompany, the subject is more than art history. The studio, whose work is held in the permanent collections of the Smithsonian and MoMA, has spent twenty years building the case that interactive experiences can carry the same emotional weight as painting, literature, and film. “Some stories are so universal that they must be experienced, not just observed,” Chen said, “and Van Gogh’s is one of them.” Dear Van Gogh is their case in point — and it arrives as the studio marks its twentieth year. The experience launches July 17 through the Sky app.

Whether you arrive as a Van Gogh devotee or a longtime Sky player, the premise holds: the art endured not because one man suffered in isolation, but because the people around him refused to stop believing. After twenty years, thatgamecompany has never found a more fitting subject.

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