Movies

Travis Knight bets Nicholas Galitzine’s He-Man can finally carry a movie

Jun Satō

Travis Knight’s new film opens on a homecoming that has curdled. A prince stranded fifteen years from his own world, a sword that was supposed to carry him back, and a kingdom that fell apart while he was gone. Masters of the Universe drops Prince Adam onto a wrecked Eternia, his home now in ruins under Skeletor, and stakes everything on whether a man raised away from his own legend can grow large enough to become it.

The story underneath is a clean power fantasy: a stranded heir learns he is meant to be the most powerful man in the universe and raises a sword against the skull-faced warlord who seized the throne. What makes the project worth watching is who is steering it. Knight built his name by taking a line of toys that had never moved anyone and turning it into a blockbuster with an actual pulse. Handed another shelf of plastic, he is being asked to repeat that trick on a louder, more cynical stage, in front of an audience that has learned to flinch at the words toy movie.

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Nicholas Galitzine leads as Adam, the layabout prince who becomes He-Man, and the casting plays as an argument. Galitzine has spent his recent run on handsome men who have not yet earned the room’s trust, which is precisely the arc this hero needs to travel. Around him the film stacks performers who can hold a close-up rather than just a weapon: Camila Mendes as the warrior Teela, Alison Brie as the scheming Evil-Lyn, James Purefoy as the deposed King Randor, and Morena Baccarin as the Sorceress who keeps Castle Grayskull. It is an ensemble built less for spectacle than for faces, and that choice tells you what kind of fantasy this wants to be: one where the reaction shot matters as much as the sword.

Knight is the rare tentpole director who treats intellectual property as a character problem first. He came up through stop-motion, running the animation house behind Kubo and the Two Strings, a discipline where every second of screen time is a manual act of patience. His only previous live-action feature, Bumblebee, worked because it shrank a deafening franchise down to the size of a single friendship and trusted that to carry the noise. He-Man asks the opposite muscle — scale, gods, a blade that splits the sky — while needing the very thing Bumblebee had: a reason to care before the spectacle arrives.

The property reaches cameras carrying a long losing streak. Its first live-action outing is remembered mostly as a budget-starved curiosity, and the reboot that chased it spent years lurching between studios, directors and drafts, collapsing and reviving more than once before any version reached a set. He-Man is among the most recognizable toy brands on the planet that has never produced a film anyone defends. The distance between that recognition and a movie worth the ticket is the exact gap this production exists to close, and nothing about the brand guarantees it can be closed.

What the trailer guards is most of what would let a viewer judge it. It sells a sword, a villain and a hero’s silhouette, and almost nothing about whether the story underneath holds weight. Brand recognition is not affection: plenty of people can strike the He-Man pose without ever having wanted a film of it. The deeper hazard is structural. A sincere, character-first instinct can drown inside the obligations of a four-quadrant fantasy tentpole, where the budget demands set pieces whether or not the script has earned them. Knight’s name buys the film curiosity. It does not prove the work clears the bar his own best films set.

The timing is not an accident. Mattel has spent the last stretch trying to convert its toy aisle into a film slate, emboldened by the rare case where a plastic icon became a genuine cultural event instead of a feature-length commercial. Masters of the Universe is one of its biggest swings and one of its riskiest, because the warmth that powers a nostalgia play does not obviously reach a generation that never owned the figures. A hit would validate the whole strategy. A miss would read as evidence that not every toy is secretly a movie waiting to be made.

For the record, Galitzine plays Adam, alias He-Man, with Camila Mendes as Teela, Alison Brie as Evil-Lyn, James Purefoy as King Randor and Morena Baccarin as the Sorceress, alongside the loyal Duncan, better known as Man-At-Arms. The film runs about two hours and twenty minutes, long enough to treat Adam’s transformation as a passage the audience lives through rather than a single triumphant lift of the sword.

Masters of the Universe opens in United States theaters on 5 June 2026, arriving as a full theatrical tentpole rather than a quiet streaming drop. It is the format the material seems to want: a story about a man discovering the size of his own power, made to be seen big, in the dark, by a crowd that turned up to watch someone raise a sword and mean it.

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