Gaming

Pokémon Pokopia Learns to Dive: Bubbly Basin’s Free Marvel and the $34.99 Long Game

Susan Hill

The most interesting thing about Pokémon Pokopia’s plunge underwater is not the coral, the smoothies, or the submarine you can build out of a Sharpedo. It is that the single genuinely new idea — the one that changes how the whole game feels — costs nothing. Learn the move Dive, and building stops being a thing you do on flat ground and becomes something you do in three dimensions, in open water, at any level you like.

That is a real creative leap for a life sim, and it is the part The Pokémon Company is giving away. Once your Ditto can swim, buoyant blocks let you stack rooms that float at different depths, the way nothing on dry land ever could. A Starmie doll opens a route to a resource-rich Dream Island. Watermelons only grow if you bring a Water-type Pokémon to keep the air bubbles coming and a Grow specialist to hurry them along. Popplio waves you in at the town gate; Mudkip and Chinchou drift through the shallows. It is playful, specific, and clearly made by people who enjoyed making it.

So it is worth being clear about which half of this you are actually paying for. The mechanic — Dive, and the underwater building it unlocks — arrives inside a free software update that any owner can download. What the Expansion Pass sells is the destination: Bubbly Basin itself, the seafloor town with its furniture, its Ditto outfits, its surf power-ups and street lamps and bubble machines. The invention is the gift. The place to spend it is the product.

And the product is priced for patience. The pass asks thirty-five dollars up front, and Bubbly Basin is only the first of three parts. The second is not due until the back end of the year; the third has been penciled in for sometime next. Buy the pass today and roughly two-thirds of what you paid for does not yet exist — it is a promise on a release calendar. Even the purchase bonus, a batch of rare Pokémetal ingots, comes with a claim window that runs deep into 2027, quietly confirming just how long a horizon this thing is built to fill.

None of that makes Bubbly Basin a bad deal, and it is not the tired complaint that Pokémon should stop charging for extras. It is a plainer observation: a game that already felt finished has been turned into a rolling subscription to itself, drip-fed across the better part of two years. Players have noticed. In the comments under the announcement you can watch the fatigue surface in real time — one reader flatly calling thirty-five dollars “quite a lot for dlc,” another mourning the era of complete Pokémon games before everything, even certain Pokémon, sat behind a paywall you were not warned about at launch.

The honest read holds both halves at once. Bubbly Basin is a genuinely inventive addition — the underwater town is the most imaginative thing Pokopia has done, and the free Dive update means the best idea here is not gated behind anyone’s wallet. But the pass around it is nostalgia economics in its most patient form: a decades-old franchise monetizing not a burst of new content but the expectation of it, selling the calendar as much as the game. You are not buying Bubbly Basin so much as subscribing to the idea that more is always coming.

The base game arrived earlier this year on Switch 2, and the underwater update goes live alongside the DLC. To reach Bubbly Basin you will first need to learn Dive and clear the “Raise the environment level!” request back on Bleak Beach — a small ritual of admission before the ocean opens. Part 1 is out now; Part 2 lands late this year; Part 3 sometime after.

Which means the most telling artifact of Pokopia’s underwater era is not the town at all. It is the receipt: paid in full today, delivered in instalments through 2027.

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