Gaming

The End of the Sun, two Polish developers’ eight-year Slavic myth, is heading to Xbox

A time-bending village built from scanned real buildings and objects reaches Xbox Series X|S, with IMGN.PRO publishing
Cassian Vale
Add us on Google

Slavic mythology has reached most players at the end of a sword. The Witcher turned the leshen and the noonwraith into contracts, monsters with a bounty attached and a village waiting to pay. The End of the Sun, the first-person adventure from the small Polish studio The End of the Sun Forge, approaches the same folklore from the other side of the fence: from inside the village, through the hearth, the harvest and the rites people performed to keep the supernatural at a livable distance. After its run on PC, the game is now heading to Xbox Series X|S, with IMGN.PRO publishing the console version.

YouTube video

The premise rests on one idea about time. The player is an ashter, a Slavic priest who, in the game’s telling, is also a fire mage able to step between years. Following a mythical creature, the ashter reaches a village caught in a rift in time, and the investigation unfolds by moving through that rift: the same houses, paths and people, revisited across seasons and generations. In the announcement, IMGN.PRO describes a world where everyday village life intertwines with ancient beliefs and supernatural events.

Snow-covered village cottage with a campfire in winter in The End of the Sun
Image: The End of the Sun Forge / IMGN.PRO

That structure is the game’s argument. Returning to a familiar place in another winter or another summer offers a fresh angle on something that has already happened, and the stories of individual villagers become threaded through the rituals and creatures of Slavic belief. Investigation here is a matter of reading the environment rather than interrogating it, with clues pieced together from what a place shows at one moment and hides at another. It is a quieter form of detective work, closer to an archive than a crime scene.

The craft behind it is as much the story as the premise. The End of the Sun was made over eight years by a two-person team, and the studio describes itself as an independent, family-run art studio. The developers researched regional traditions and material culture, then used photogrammetry to recreate real buildings and historical objects, so the cottages and the things inside them are drawn from surviving originals rather than imagined. It is the instinct of an ethnographer applied to a game world, and it gives the folklore something solid to stand on.

Villagers in embroidered folk dress at a ritual bonfire in The End of the Sun
Image: The End of the Sun Forge / IMGN.PRO

The Xbox release keeps both voice tracks, English and Polish, a choice that matters for a work so rooted in one language and one landscape: hearing these rites in Polish is a different experience from hearing them in translation. The original PC version, self-published by the studio on Steam, launched on January 29, 2025; for the Xbox version, IMGN.PRO takes over publishing duties.

The End of the Sun arrives on Xbox Series X|S on November 4, 2026. For a game about returning to the same village and finding it changed, a new platform is a fitting kind of second visit.

Tags: , , , , ,

Add us on Google

Discussion

There are 0 comments.