Netflix’s Alice in Borderland Returns with the Enigmatic Joker Stage

The Final Card Is Dealt in a Desperate Bid for Survival

Alice in Borderland
Jun Satō
Jun Satō
Editor of art, style and current news at MCM.

The globally successful Japanese science fiction thriller Alice in Borderland premieres its third season, continuing the high-stakes narrative of survival in a parallel, dystopian Tokyo. The series, which has consistently ranked among the most-viewed non-English titles on its platform, reaching the Top 10 in over 90 countries, builds upon the established premise where individuals must compete in deadly games to live. These games, categorized by playing card suits and numerical difficulty, dictate the terms of existence in a desolate urban landscape. The new season pivots on the ominous reveal that concluded the previous installment: the appearance of a single Joker card. This development signals a paradigm shift in the narrative, moving beyond the finite objective of conquering a 52-card deck to a confrontation with an unknown entity that operates outside the previously understood rules, fundamentally escalating the psychological and existential stakes for all participants.

A New Reality, A Forced Return

The narrative framework of the third season begins with a significant temporal leap. Protagonists Ryōhei Arisu, played by Kento Yamazaki, and Yuzuha Usagi, played by Tao Tsuchiya, have returned to the real world and now live a peaceful, married life. However, their reality is fractured by a crucial detail: they retain no conscious memory of their traumatic experiences in the Borderland, though the events manifest as disquieting dreams and hallucinations. This fragile peace is shattered by the season’s inciting incident: the abduction of Usagi by a mysterious scholar named Ryuji, portrayed by Kento Kaku, whose research is focused on the afterlife. This act serves as the catalyst for Arisu’s voluntary return to the perilous world he once escaped, driven by the singular goal of rescuing his wife. Upon re-entry, the protagonists are immediately separated and forced to join disparate teams of players, compelled to navigate a new gauntlet of lethal games under the purview of the Joker.

This narrative structure represents a strategic adaptation rather than a direct translation of the source material’s sequel manga, Alice in Borderland: Retry. The manga establishes the post-Borderland marriage of Arisu and Usagi but triggers Arisu’s return through a personal, near-fatal accident. The live-action series adopts the core concept of their established relationship to ground the characters in a new status quo, but fundamentally alters the catalyst for their return. By substituting the manga’s internal, solitary incident with an external, antagonistic act—Usagi’s abduction—the series introduces a clear antagonist and a propulsive rescue mission. This pivot facilitates a larger, ensemble-driven conflict suitable for a seasonal television format, creating a logical mechanism for the re-engagement of other key characters and expanding the potential for complex interpersonal drama.

Alice in Borderland
Alice in Borderland

The Returning Ensemble: Allies, Antagonists, and Citizens

The third season features the return of its principal cast, led by Kento Yamazaki and Tao Tsuchiya, whose characters must now contend with the reawakened trauma of the Borderland. They are joined by several pivotal supporting characters who survived the face card games. Ayaka Miyoshi reprises her role as Rizuna Ann, a former police forensic scientist whose rational thinking proved crucial in past challenges and who is instrumental in facilitating Arisu’s re-entry into the game world. Significantly, the season confirms the return of Hayato Isomura as the serial killer Sunato Banda and Katsuya Maiguma as the con man Oki Yaba. These two characters are unique among the survivors, as they were the only players who elected to remain in the Borderland as “citizens” at the conclusion of the second season, embracing the violent, lawless world as their own.

The curated selection of these specific returning characters establishes a foundational conflict between distinct philosophical factions. The second season’s finale presented every survivor with a definitive choice that tested their core values: return to reality or remain in Borderland. Arisu, Usagi, and Ann chose to return, seeking to reclaim their former lives. In contrast, Banda and Yaba, characters defined by their criminality and antisocial tendencies, chose to stay. By forcing these two groups back into the same narrative arena, the season creates an inherent ideological collision. Arisu’s objective is escape, whereas Banda and Yaba, now possessing an insider’s knowledge as citizens, may have entirely different motivations related to power, control, or the perpetuation of the games. This dynamic transforms the conflict from a straightforward “players versus game masters” structure to a multi-faceted struggle where the most unpredictable adversaries are fellow participants with irreconcilable worldviews.

New Players in the Final Game

A substantial new ensemble is introduced to participate in the lethal Joker stage. The most prominent new figure is the antagonist Ryuji, the scholar portrayed by Kento Kaku, whose actions directly precipitate the season’s central conflict. The wider cast of new players includes Koji Ohkura, Risa Sudou, Hiroyuki Ikeuchi, Tina Tamashiro, Kotaro Daigo, Hyunri, and Sakura Kiryu, among others, in roles that will be defined by the brutal logic of the new games. This influx of new participants serves a critical narrative function. A core component of the series’ dramatic tension is the constant and credible threat of character death. By introducing a large cohort of new players with no established narrative arcs, the series restores the high-lethality stakes that defined its earlier installments, ensuring the outcomes of the games remain unpredictable. Furthermore, each new character provides a fresh lens through which to explore the series’ recurring themes, with Ryuji’s academic obsession with the afterlife introducing a pseudo-scientific motivation not previously seen among the players.

Continuity in Cinematic and Production Authority

The series maintains its distinct cinematic identity through the continued stewardship of its primary creative team. Shinsuke Sato returns as director, ensuring a consistent visual and tonal grammar that has become a hallmark of the show. Sato also serves as co-screenwriter, collaborating again with Yasuko Kuramitsu, with production handled by ROBOT Communications. The season’s visual execution continues to rely on ambitious and complex visual effects, with new set pieces including a game staged at a shrine where participants are assailed by flaming arrows, and another challenge centered on tense, high-stakes dice rolls. This established aesthetic is the product of a long-standing collaboration between Sato and key department heads, including Director of Photography Taro Kawazu and Production Designer Iwao Saito.

The production’s visual effects philosophy is one of grounded spectacle, meticulously employing computer-generated imagery to create a hyper-realistic yet fundamentally altered version of Tokyo. The iconic empty Shibuya Crossing, for instance, was filmed on a large open-air set with only the actors and key set pieces being real; the surrounding cityscape is almost entirely a CG creation. The technical process involves a focus on photorealism, using advanced techniques like High Dynamic Range Imaging (HDRI) to create naturalistic lighting, Lidar scanning to model collapsed structures, and photogrammetry to generate 3D models of objects and characters. This approach enhances the psychological horror by corrupting a familiar, tangible reality rather than creating a purely fantastical world. The terror of the Borderland is amplified precisely because its locations feel recognizable; the corruption of these familiar spaces—including a vision of Tokyo progressively reclaimed by vegetation—is a core tenet of the series’ cinematic language, executed through sophisticated VFX.

An Allegory of Wonderland

The series continues to function as a dark, contemporary reinterpretation of Lewis Carroll’s Alice’s Adventures in Wonderland. The parallels are deliberate, extending from character names to thematic underpinnings. The protagonist, Arisu, is the Japanese pronunciation of Alice, while his primary ally, Usagi, translates to “rabbit.” Other characters serve as analogues for Wonderland’s inhabitants, from the enigmatic Chishiya, whose demeanor evokes the Cheshire Cat, to the Hatter, the leader of the Beach. Beyond nomenclature, the narrative mirrors Carroll’s work thematically. Both Arisu and Alice are protagonists bored with their monotonous realities who are thrust into a surreal world governed by illogical rules and games, including a climactic game of croquet. Their journey becomes an identity crisis, forcing them to confront who they are in a world designed to break them, with the ultimate goal being a return to the reality they once wished to escape.

A Crucible of Wills: Thematic and Philosophical Evolution

The third season continues its deep engagement with philosophical and psychological themes, exploring the nature of humanity under extreme duress, the ethics of survival, and the existential pursuit of a meaningful existence. The Borderland is widely interpreted as a form of purgatory—a liminal space between life and death where the games function as a test of an individual’s will to live. The narrative has consistently explored a spectrum of philosophical responses to this reality. Characters like the King of Clubs, Kyuma, represent a form of existentialism, creating their own meaning and living freely in the face of oblivion. Others, like the nihilistic Niragi, embrace the chaos, finding purpose only in destruction. The series culminates in a form of absurdism, embodied by Usagi, who posits that a grand, abstract meaning for life is not required; the struggle and the search for it alongside others is what provides value.

The narrative structure of this season, however, evolves the series’ central existential question. While the first two seasons interrogated the value of life for characters who were largely disaffected with their existence in the real world, the third season pivots to a more nuanced inquiry: what constitutes a life worth returning to? By first establishing a peaceful, post-Borderland reality for Arisu and Usagi and then violently destroying it, the series forces them to justify their struggle not merely as an escape from death, but as a fight to reclaim a specific, tangible happiness they have now known. Their battle in the Joker stage is qualitatively different from their previous trials. The stakes have been elevated from an abstract conflict of “life versus death” to a concrete struggle for a “meaningful, chosen existence versus a meaningless, purgatorial cycle,” adding a crucial layer to the show’s philosophical investigation.

The Joker’s Gambit

The third season of Alice in Borderland is positioned as the culmination of the series’ narrative and thematic arcs. The Joker stage represents the final and most enigmatic challenge, structured as a championship with multiple elimination rounds designed to push the survivors to their absolute physical and psychological limits. The central conflict is defined by a forced return to a world they had escaped, the strategic separation of its central characters, and the inevitable collision between those who desperately wish to leave the Borderland and those who have chosen to make it their home. The series is poised to deliver a definitive statement on its sustained exploration of life, death, and the human will to forge meaning in the face of overwhelming despair.

The third season of Alice in Borderland was released globally for streaming on Netflix on September 25, 2025.

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